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Prepare to Be Shocked: PS6 Ray Tracing Power Could Match RTX 5090 Says Insider

The PlayStation 6 (PS6) is still two years away, but leaks about its hardware have been floating around in the last few months. Once again, leaker Moore’s Law Is Dead (MLID) has some new reports. This time, he claims that Sony’s next-gen console could deliver ray tracing performance on par with NVIDIA’s flagship RTX 5090 GPU.

That’s a huge claim, considering how far ahead NVIDIA has traditionally been in ray tracing. It’s also a bit ridiculous if you consider how much the RTX 5090 costs, and how much a console costs. But if accurate, Sony will change what consoles can achieve with the next generation.

We Might Be Looking at RTX 5090-Level Ray Tracing on the PS6

YouTuber and tech insider Moore’s Law Is Dead released a video recently, and in it, he revealed what he claims are the full specs of Sony’s upcoming PS6. The key claim is that the PS6’s custom AMD Orion APU could deliver 6–12x faster ray tracing than the PS5. For context, the PS5 Pro (released last year) is only about 60% more powerful than the base PS5.

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A 12x improvement in ray tracing would be a very unexpected uplift. If accurate, this puts the PS6’s ray tracing performance squarely in the territory of NVIDIA’s RTX 5090. For context, recent games have struggled to maintain smooth frame rates with full path tracing enabled on the PS5.

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This means the PS6 could handle ray-traced titles at playable frame rates, which is something current-gen consoles struggle with. Path tracing has also been tough on not just consoles, but even PCs, with FPS often dropping to single-digit FPS when enabled.

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But on the ray-traced side of things, with technologies like FSR 4 or Sony’s PSSR 2 upscaling, 4K/120 FPS ray-traced gaming may actually become a console standard. For now, though, this claim is a bit hard to believe. Especially if you consider the fact that having these specs would most likely push the cost of the PS6 to four digits, which is pretty unlikely.

Everything We Know So Far About the PS6

A cover image of the PlayStation Portal.
Sony’s next console has a lot of rumors going around. | Image Credit: Sony

On the hardware design side, Sony is sticking with lessons learned from the PS5 era. We also had a recent report from Insider Gaming that the detachable disc drive will return with the PS6. This means that we’ll get the option to choose from a digital-only edition, a bundled version with the drive, or we could even purchase the drive separately later.

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There are also reports that Sony is preparing a portable version to launch alongside the PS6, designed to rival products like the Steam Deck and ASUS ROG Ally. Of course, it won’t be as powerful as the base console, but the leaks claim that it will still outperform most handheld PCs available today. We’ll have to wait and see if that’s true.

As for timing, manufacturing of the PS6 is rumored to begin in mid-2027, with a release window set for Fall 2027. That puts it roughly seven years after the launch of the PS5, similar to what we’ve seen from Sony before. If we see the same pattern as we did with the PS5, we could start hearing official details as early as 2026.

Here’s a quick summary of the reported specs for the PS6.

Component Details
SoC AMD custom “Orion” APU, ~280mm² die, TSMC 3nm node
CPU 7–8 Zen 6 cores + 2 Zen 6 Low-Power cores (9–10 total)
GPU 52–54 RDNA 5 Compute Units @ 2.6–3.0 GHz, ~34–40 TFLOPs, 10 MB L2 cache
Ray Tracing 6–12x faster than PS5, RTX 5090-level performance
Rasterization 2.5–3x faster than PS5
Memory 30–40GB GDDR7, 640 GB/s bandwidth (160-bit bus @ 32 GT/s)
Architecture 3 Shader Engines × 9 Workgroups (27 total)
Power Draw Estimated ~160W TDP
Backward Compat. PS5 and PS4 supported (no mention of PS3)
Other Features Detachable disc drive, possible portable version
Release Window Manufacturing mid-2027, launch Fall 2027

If these leaks are even nearly accurate, the million-dollar question is: Can Sony deliver all this at a reasonable price? Share your thoughts with us in the comments!

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